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8,0 Gameplay 7,5 Graphics 7,0 Sound There are probably plenty of people out there who are upset that the Wii hasn't gotten any "real" Final Fantasy titles yet. The only appearances that Square Enix's classic series has made on the system have been a WiiWare-exclusive strategy sim and now this, a sequel to a nine-year old PS1 game that nobody played.
Of course, those complainers are the ones missing out. My Life As A King is a fun little game, and Chocobo's Dungeon is one of the better dungeon crawlers to see a U.S. release. For those unfamiliar with dungeon crawlers, they're quite a bit different than your standard RPG. Also known as "roguelikes," this game belongs to the same genre as titles like Pokemon Mystery Dungeon, Shiren the Wanderer, and Izuna. Like most RPGs, you wander around the world, talking to NPCs, collecting items, and swapping gold for more powerful armor and weapons. It's the dungeons where things get a little different.
 Roguelike dungeons are randomly generated, allowing you to replay them multiple times to find new challenges and items. All movement inside the dungeons is turn-based, meaning that for every step you take, any wandering enemies also take a step. There are no elaborate menu-driven battle sequences here -- once you're within range of a foe, it's time to start tapping away on the "attack" button to whittle down its hit points. You can, of course, opt to use items or special techniques to aid in your fight. In fact, you'll need to become proficient with managing these elements in battle as it can be tricky to flee from a fight after it's begun (most enemies will chase after you).
This genre isn't for the weak of heart, as you're usually severely punished for dying within a dungeon. Typically, a death boots you out of the dungeon, causing you to lose any experience you gained within and stripping you of any gold and items that you were carrying. Like, permanently. Luckily, storage facilities give you a place to stash your cash and valuables before entering into a new dungeon, but this often results in players neglecting to use their best items for fear of losing them. Chocobo's Dungeon eases up on the penalties a bit by allowing you to keep your experience and any equipped items when you die (although you still lose your cash and any non-equipped goodies).
 This seemingly minor concession does a great deal in making this notoriously hardcore genre a bit more accessible to newcomers, and the difficulty level ramps up quite nicely. The first few dungeons are somewhat of a cakewalk, and the challenge steadily grows as the story advances. For an added challenge, some dungeons have special conditions like forcing you to go in with no special weapons or items or giving you (and your enemies) only one hit point. Although you'll probably end up getting booted from a fair share of dungeons, the deaths never feel frustrating. The game is balanced so that you always feel like you can clear the level by adopting the proper strategy.
In the game, you control one of those adorable chocobos, the ubiquitous chicken things from the Final Fantasy universe. The cleverly named critter (he's called Chocobo) and his (human) pal Cid are treasure hunters, and they've been teleported to a town called Lostime where a magical bell robs the townsfolk of their memories every time it rings. It's up to our heroes and a mysterious child named Raffaello to restore everyone's memories and uncover the town's secrets.
 As the story advances, Chocobo can learn different jobs, which not only changes his appearance, but grants him new stat modifies and abilities. Choosing the right job for a dungeon becomes very important, and each one can be leveled-up to earn even more powers. When you need a break from the main game, there are a couple Wii Remote-centric mini-games to play in addition to Pop-Up Duels. These duels will be quite familiar to anyone who's played Final Fantasy Fables: Chocobo Tales for the DS. Throughout the game you'll find cards that can be used to build a deck to play this variant on the old "rock-paper-scissors" formula. Strangely enough, the graphics during these battles look like the DS game, and they're not nearly as impressive on a big screen. You can even play Pop-Up Duels online, but given the luck-based nature of the fights, they quickly grow tiresome.
 Outside of the Pop-Up Duels, the game's graphics look fantastic, and the wide range of music is also quite memorable. The voice acting is pretty good as well, although most people will probably grow very tired of hearing Mog's high-pitched voice, kupo! You may also get a tad dizzy from the camera, which doesn't seem to know what to do with itself when you wander around town. That problem doesn't show up in dungeons, luckily. Chocobo's Dungeon isn't a traditional Final Fantasy game, but it's still loads of fun and very addictive.
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